The AI could be programmed to always do that perfectly, so that at least there was a level playing field.
The only other workaround would be to supply via sea via a new unit 'supply ships', which function like privateers - an enemy blockade interdicts them (you don't see the ships on the board, it's a button). To counteract this malus, you'd have to build supply depots, and have manpower to feed into a 'corps of logisitcs' type special unit that isn't on the board. I'd make it as simple as 'if you are more than X inches from home, attrition increases by n" - that way you don't say 'provinces from home' and then imbalance Germany vs. In addition, the lengthy campaign and the great selection of missions should give you plenty to play, before heading over to the skirmish mode.I understand your fear. An intense strategy title that should satisfy anyoneĭespite the minor inconveniences, American Conquest truly is a major step forward from its spiritual predecessor, especially when it comes to graphic quality, gameplay mechanics and the AI. On the other hand, once the unit number starts growing, they begin to blend in with each other as they previously did, making it rather difficult to distinguish them. Graphically, the game is definitely one class above Cossacks, especially when it comes to textures and animations. In addition, the AI has been refined as well and it now allows for far better pathfinding, which is great when there are trees or buildings obstructing the way of your units. Thus, although the game supports up to 16.000 units on the screen at the same time, each one of them has been carefully animated and you can get into the atmosphere much easier, seeing that every man is giving his best on the battlefield.
Huge battles with thousands of unitsĪs you might expect, the gimmick that made the developers famous makes a comeback as well, although this time it is heavily improved and far smoother than it was before. Thus, you get the chance to witness quite a lot of history, as well as play a role in it and experience the thrill of having the fate of an entire nation in your hands. The campaign follows the story of the colonies that established in America after Christopher Columbus reached the continent, as well as his attempts to expand the Spanish Empire further inland and, finally, the Independence War between the Americans and the British military. Hence, you get to take part in historical battles and command a variety of troops, as well as wage war on an unprecedented scale. Attack or defend the AmericasĪmerican Conquest has been developed by the same studio and it is basically a heavily improved Cossacks, only with better graphics, smoother gameplay and an entirely new setting, since the action now takes place somewhere between the 15th and the 19th century. In addition, it also featured large maps and exceptional troop control, but it had issues when it came to animation and unit pathfinding, which sometimes got quite frustrating.
#American conquest cossacks series#
The Cossacks series gained its fame mainly due to the fact that it was among the first games to support a truly huge number of units on the battlefield at the same time, ranging in the lower four digit numbers.